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Moves

Moves are the skills of Pokémon in battle. In battle, a Pokémon uses one move each turn. Some moves (including those learned by Hidden Machine) can be used outside of battle as well, usually for the purpose of removing obstacles or exploring new areas.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
namesArray<Name>YesThe name of this resource listed in different languages
accuracynumberYesThe percent value of how likely this move is to be successful
effect_chancenumberYesThe percent value of how likely it is this moves effect will happen
ppnumberYesPower points. The number of times this move can be use
priorityMovePriorityYesA value between -8 and 8. Sets the order in which moves are executed during battle. See Bulbapedia for greater detail
powernumberYesThe base power of this move with a value of 0 if it does not have a base power
contest_combosContestComboSetYesA detail of normal and super contest combos that require this move.
contest_typeNamedAPIResourceYesThe type of appeal this move gives a Pokémon when used in a contest
contest_effectAPIResourceYesThe effect the move has when used in a contest
damage_classNamedAPIResourceYesThe type of damage the move inflicts on the target, e.g. physical
effect_entriesVerboseEffectYesThe effect of this move listed in different languages
effect_changesArray<AbiilityEffectChange>YesThe list of previous effects this move has had across version groups of the games
learned_by_pokemonArray<NamedAPIResource>YesList of Pokemon that can learn the move
flavor_text_entriesArray<MoveFlavorText>YesThe flavor text of this move listed in different languages
generationNamedAPIResourceYesThe generation in which this move was introduced
machinesArray<MachineVersionDetail>YesA list of the machines that teach this move
metaMoveMetadataYesMetadata about this move
past_valuesArray<PastMoveStatValues>YesA list of move resource value changes across version groups of the game
stat_changesArray<MoveStatChange>YesA list of stats this moves effects and how much it effects them
super_contest_effectAPIResourceYesThe effect the move has when used in a super contest
targetNamedAPIResourceYesThe type of target that will receive the effects of the attack
typeNamedAPIResourceYesThe elemental type of this move

Move​

MovePriority​

ValueDescription
+5Helping Hand
+4Baneful Bunker, Burning Bulwark, Detect, Endure, King's Shield, Obstruct, Protect, Spiky Shield, Silk Trap
+3Fake Out, Quick Guard, Upper Hand, Wide Guard
+2Ally Switch, Extreme Speed, Feint, First Impression, Follow Me, Rage Powder
+1Accelerock, Aqua Jet, Baby-Doll Eyes, Bullet Punch, Grassy Glide*, Ice Shard, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Thunderclap, Vacuum Wave, Water Shuriken
0All other moves
-1None
-2None
-3Beak Blast, Focus Punch, Shell Trap
-4Avalanche
-5Counter, Mirror Coat
-6Circle Throw, Dragon Tail, Roar, Whirlwind, Teleport
-7Trick Room
info

* Grassy Glide has increased priority only if used in Grassy Terrain.

ContestComboSet​

PropertyTypeRequiredDescription
normalContestComboDetailYesA detail of moves this move can be used before or after, granting additional appeal points in contests
superContestComboDetailYesA detail of moves this move can be used before or after, granting additional appeal points in super contests

ContestComboDetail​

PropertyTypeRequiredDescription
use_beforeArray<NamedAPIResource>YesA list of moves to use before this move
use_afterArray<NamedAPIResource>YesA list of moves to use after this move

MoveFlavorText​

PropertyTypeRequiredDescription
flavor_textstringYesThe localized flavor text for an api resource in a specific language
languageNamedAPIResourceYesThe language this name is in
version_groupNamedAPIResourceYesThe version group that uses this flavor text

MoveMetaData​

PropertyTypeRequiredDescription
ailmentNamedAPIResourceYesThe status ailment this move inflicts on its target
categoryNamedAPIResourceYesThe category of move this move falls under, e.g. damage or ailment
min_hitsnumber, or nullYesThe minimum number of times this move hits. Null if it always only hits once
max_hitsnumber, or nullYesThe maximum number of times this move hits. Null if it always only hits once
min_turnsnumber, or nullYesThe minimum number of turns this move continues to take effect. Null if it always only lasts one turn
max_turnsnumber, or nullYesThe maximum number of turns this move continues to take effect. Null if it always only lasts one turn
drainnumberYesHP drain (if positive) or Recoil damage (if negative), in percent of damage done
healingnumberYesThe amount of hp gained by the attacking Pokemon, in percent of it's maximum HP
crit_ratenumberYesCritical hit rate bonus
ailment_chancenumberYesThe likelihood this attack will cause an ailment
flinch_chancenumberYesThe likelihood this attack will cause the target Pokémon to flinch
stat_chancenumberYesThe likelihood this attack will cause a stat change in the target Pokémon

MoveStatChange​

PropertyTypeRequiredDescription
changenumberYesThe amount of change
statNamedAPIResourceYesThe stat being affected

PastMoveStatValues​

PropertyTypeRequiredDescription
accuracynumberYesThe percent value of how likely this move is to be successful
effect_chancenumberYesThe percent value of how likely it is this moves effect will take effect
powernumberYesThe base power of this move with a value of 0 if it does not have a base power
ppnumberYesPower points. The number of times this move can be used
effect_entriesArray<VerboseEffect>YesThe effect of this move listed in different languages
typeNamedAPIResourceYesThe elemental type of this mov
version_groupNamedAPIResourceYesThe version group in which these move stat values were in effect

MoveAilment​

Move Ailments are status conditions caused by moves used during battle. See Bulbapedia for greater detail.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
namesArray<Name>YesThe name of this resource listed in different languages
moveArray<NamedAPIResource>YesA list of moves that cause this ailment

MoveBattleStyle​

Styles of moves when used in the Battle Palace. See Bulbapedia for greater detail.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
namesArray<Name>YesThe name of this resource listed in different languages

MoveCategory​

Very general categories that loosely group move effects.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
movesArray<NamedAPIResource>YesA list of moves that fall into this category
descriptionsArray<Description>YesThe description of this resource listed in different languages

ModeDamageClass​

Damage classes moves can have, e.g. physical, special, or non-damaging.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
namesArray<Name>YesThe name of this resource listed in different languages
movesArray<NamedAPIResource>YesA list of moves that fall into this damage class
descriptionsArray<Description>YesThe description of this resource listed in different languages

MoveLearnMethod​

Methods by which Pokémon can learn moves.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
namesArray<Name>YesThe name of this resource listed in different languages
descriptionsArray<Description>YesThe description of this resource listed in different languages
version_groupsArray<NamedAPIResource>YesA list of version groups where moves can be learned through this method

MoveTarget​

Targets moves can be directed at during battle. Targets can be Pokémon, environments or even other moves.

PropertyTypeRequiredDescription
idnumberYesThe identifier for this resource
namestringYesThe name for this resource
namesArray<Name>YesThe name of this resource listed in different languages
descriptionsArray<Description>YesThe description of this resource listed in different languages
movesArray<NamedAPIResource>YesA list of moves that that are directed at this target.